Creating Materials in Unreal Engine Part 1-3

Creating Materials in Unreal Engine Part 1-3

第 1 部分 – UE4 材质编辑器简介

课程说明

第 1 部分,共 5 部分。在这个由五部分组成的系列中,Kem Yaralioglu 分解了他在虚幻引擎中创建主材质、地形着色器以及一些高级材质的过程。在材质函数的帮助下,每个着色器都是完全可扩展的,允许艺术家在他们在整个制作过程中创建的基础上进行构建。在五部分系列的第一部分中,Kem 涵盖了导航和使用 UE4 材质编辑器所需的所有必要知识。

第 2 部分 – 创建材质函数和实例

课程说明

第 2 部分,共 5 部分。在这个由五部分组成的系列中,Kem Yaralioglu 详细介绍了他在虚幻引擎中创建主材质、地形着色器以及一些高级材质的过程。在材质函数的帮助下,每个着色器都是完全可扩展的,允许艺术家在他们在整个制作过程中创建的基础上进行构建。在五部分系列的第二部分中,Kem 介绍了使用材质函数的优势以及如何利用它们,以及设置着色器以使用材质实例以加快迭代时间。

第 3 部分 – 创建主材质

课程说明

第 3 部分,共 5 部分。在这个由五部分组成的系列中,Kem Yaralioglu 分解了他在虚幻引擎中创建主材质、地形着色器以及一些高级材质的过程。在材质函数的帮助下,每个着色器都是完全可扩展的,允许艺术家在他们在整个制作过程中创建的基础上进行构建。在这个由五部分组成的系列的第三部分中,Kem 展示了如何创建仅具有材质函数的主材质,展示了其可扩展性的强大功能。在本课程结束时,他将创建一个主材质,作为他的着色器的基础。

ArtStation – Creating Materials in Unreal Engine Part 1-3

Part 1 – Introduction to the UE4 Material Editor
http://www.artstation.com/learning/courses/kLJ/introduction-to-the-ue4-material-editor
Course Description
Part 1 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Engine. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this first part of a five-part series, Kem covers all of the necessary knowledge required to navigate and work with the UE4 Material Editor.

Part 2 – Creating Material Functions and Instances
http://www.artstation.com/learning/courses/md8/creating-material-functions-and-instances
Course Description
Part 2 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Engine. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this second part of a five-part series, Kem covers the advantages of using Material Functions and how to utilize them, as well as setting up shaders to work with Material Instances for faster iteration time.

Part 3 – Creating a Master Material
http://www.artstation.com/learning/courses/dLy/creating-a-master-material
Course Description
Part 3 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Engine. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this third part of a five-part series, Kem shows how to create a Master Material with only Material Functions, demonstrating the power of it’s scalability. By the end of this course, he will have created a Master Material that will act as the foundation for his shaders.

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