
V02 带 WIND 的 Fields 版本
– 与 GNode 的 Fields 版本一起使用的新系统
-5 个具有良好播放设置的预设
-UVmapping现在也适用于eevee
– 带有 3 种预览树叶几何体/2 种简单的树木材料。
(我建议在制作更大的场景时使用带有 alpha 纹理的简单平面作为散射)
– 制作大场景时的视口代理预览
-风乘数与对象
– 更多更新很快!
Blenderesse_Tree_Generator_LEGACY_NODES
(旧geometrynodes系统的遗留节点!)
-注意这些节点会在某个时候消失
-修复了主干中出现分散的问题
-抵消风和调整树叶散射量的新选项
– 更好的树干和树叶风效果
– 使用分支噪音时,请确保您在分支上有足够的分辨率!
-更好的半径自动化
– 当分支太多时会发生一些卡顿。尝试调整值。
– 树干不能有纹理,导致纹理坐标不随风位移而移动。希望一旦几何节点获得曲线的 UV 输出,这将得到纠正。
V02 Fields version with WIND
-new system that works with Fields version of GNodes
-5 Presets with good playback settings
-UVmapping NOW works with eevee as well
-Comes with 3 preview leaves geometrys / 2 simple tree materials.
( I´d suggest using simple planes with alpha textures as scatter when making larger scenes)
-Proxy Preview for viewport when making large scenes
-Wind multiplier with object
-More updates soon !
Blenderesse_Tree_Generator_LEGACY_NODES
( LEGACY NODES from old geometrynodes system!)
-note that these nodes will dissappear at some point
-Fixed issues with scatter appearing in the main trunk
-New options to offset wind and adjust leaves scatter amount
-Better wind effect for trunk and leaves
-When using branch Noise make sure you have enough resolution on the branches!
-Better radius automation
– Some clitching happens when there´s too many branches. Try tweeking the values.
– Tree Trunk cant have textures cause the texture-coordinates are not moving with the wind displacement. Hopefully this will be corrected once Geometrynodes get UV output for curves.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28675.html