FluidRay v3.0.3.1 Win x64

FluidRay v3.0.3.1 Win x64

直接从您的 3D 建模软件导入场景、对象和材料。支持的格式包括:SketchUp (.skp)、Rhino OpenNurbs (.3dm)、FBX (.fbx)、Alias Wavefront (.obj)、Collada (.dae)、3DS (.3ds、.ase)、DirectX (.X) , Stanford PLY (.ply), StereoLithography (.stl)。材质、灯光和渲染参数的实时编辑在一个超级简单的所见即所得(所见即所得)界面中完成广泛的材质、模型和灯光库支持拖放

FLUIDRAY 是最快的通用实时渲染器。
实时渲染 材质、灯光或任何其他场景属性的所有调整都在视口中作为实时反馈立即可见,使您的工作流程更快、更愉快。

没有 GPU 限制
FluidRay 是唯一不受 GPU 限制的实时渲染器。基于 GPU 的渲染器仅在特定任务上运行良好,而 FluidRay 可以轻松快速地完成所有任务。

用户友好的界面
使用 FluidRay 毫不费力。实时工作流程非常直观,任何人都可以在几分钟内上手。

实时物理精确全局照明
– 超快的性能得益于最新的人工智能和机器学习技术
-始终达到最佳质量,无需调整深奥的渲染参数
– 处理所有可能的照明配置的无偏实时算法:双向路径跟踪、直接照明、路径跟踪
-大都会抽样
– 实时环境光遮蔽
– 使用系统的 RAM – 没有 GPU 内存限制 – 可以渲染具有数亿个三角形和数 GB 纹理的场景

FluidRay v3.0.3.1 Win x64.

Import scenes, objects and materials directly from your 3D modeling software. Supported formats include: SketchUp (.skp), Rhino OpenNurbs (.3dm), FBX (.fbx), Alias Wavefront (.obj), Collada (.dae), 3DS (.3ds, .ase), DirectX (.X), Stanford PLY (.ply), STereoLithography (.stl).Real-Time editing of materials, lights and rendering parameters is done in an super easy WYSIWYG (What You See Is What You Get) interfaceExtensive library of materials, models and lights supporting Drag&Drop

FLUIDRAY IS THE FASTEST GENERAL PURPOSE REAL-TIME RENDERER.
Real-Time Rendering All the tweaking of materials, lights or any other scene properties are immediately visible as real-time feedback in the viewport, making your workflow faster and much more pleasurable.

No GPU Limitations
FluidRay is the only real-time renderer that doesn’t suffer from GPU limitations. GPU based renderers work well only on specific tasks while FluidRay does it all easily and quickly.

User Friendly Interface
Working with FluidRay is effortless. The real-time workflow is extremely intuitive and anyone can get up to speed in just a few minutes.

Real-time physically accurate Global Illumination
-Super-fast performance thanks the latest AI and Machine Learning technology
-Always achieves the best quality, no need to tweak esoteric rendering parameters
-Unbiased real-time algorithms to handle all possible lighting configurations: Bidirectional Path Tracing, Direct Lighting, Path Tracing
-Metropolis Sampling
-Real-time Ambient Occlusion
-Uses the system’s RAM – no GPU memory limitation – Can render scenes with hundreds of million of triangles and multiple GB of textures

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28667.html

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