FXPHD – NUK243 Nuke and the VFX of RISE

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在这个基于项目的课程中,Abhimanyu Tanwar 完成了他为短片 RISE 完成的几个镜头的合成方面的工作。该课程从在 Nuke Studio 中摄取媒体和构建合成工作流程开始。然后,他潜心创作干净的板块并将 CGI 集成到这些场景中。一些合成准备工作伴随着棘手的问题,例如跟踪和颜色不匹配,因此 Tanwar 展示了如何使其更容易的技巧。这些场景还提供了一个机会来演示如何使用 Nuke 的 3D 系统设置哑光绘画和清洁版投影技术。

对于高级会员,本课程包含课程中演示的场景中超过 20GB 的高分辨率源文件。

Abhimanyu Tanwar 是一名数字合成师,曾参与过《明日边缘》、《僵尸世界大战》等短片的制作。

课程纲要

CLASS 1
课程首先在 Nuke Studio 中提取板片素材并设置合成管道,包括镜头/文件夹管理和建立命名约定。合成从第一个镜头 (Shot0230) 开始,伴随着清理和合成挑战。
CLASS 2
关于 Shot0230 的工作继续替换板资产、集成枪口闪光灯、组装 CG 通道并将它们合成到实景镜头中。
CLASS 3
下一个镜头 (Shot0190) 从任务概述开始。该镜头使用 Nuke 的 3D 系统来扩展天际线,并在板上集成了 CG 机器人和阴影。
CLASS 4
Shot0180 展示了将哑光绘画与背景和前景实景以及 CG 元素合成相融合的技术。
CLASS 5
Shot0130 的任务包括合成枪口闪光、烟雾、灰尘和子弹击中。还包括查看 CG 与真人的互动。

CLASS 6
 Shot0130 的延续,包括开始使用滤镜和颜色将所有内容混合在一起。
第 7课
我们深入了解 Shot0110,它有自己的一系列挑战。我们将研究从微光板中绘制人才以及使用投影创建干净的板。

CLASS 8
Shot0110 继续使用 rotopaint 去除人才。
第 9 课
Shot0110 是通过使用滤镜和效果将 CG 元素与实景板混合来完成的。
CLASS 10
涵盖电影中其他有趣的镜头以及复合材料提供的挑战。

10 Classes Project Files Included MP4

Title: FXPHD – NUK243 Nuke and the VFX of RISE

Info:
In this project-based course, Abhimanyu Tanwar works through the compositing aspects of several shots he completed for the short film RISE. The course starts with ingesting media inside Nuke Studio and building a compositing workflow. He then dives into creating clean plates and CGI integration into those scenes. Some of the prep work for compositing comes with tricky issues such tracking and color mismatch, so Tanwar shows tips one how to make it easier. The scenes also provide an opportunity to demonstrate how to set up matte painting and clean plate projection techniques utilizing Nuke’s 3D system.

For premium members, this course contains over 20GB of high resolution source files from the scenes demonstrated in the course.

Abhimanyu Tanwar is a digital compositor and has worked on films such as Edge of Tomorrow, World War Z and other short films.
course syllabus

CLASS 1
The course begins by ingesting the plate footage inside Nuke Studio and setting up the compositing pipeline, including shot/folder management and establishing naming conventions. Compositing begins with the first shot (Shot0230), which comes with clean up and compositing challenges.
CLASS 2
Work on Shot0230 continues with replacing plate assets, integrating a muzzle flash, assembling CG passes and compositing them in the live action shot.
CLASS 3
The next shot (Shot0190) is started with an overview of the tasks. The shot uses Nuke’s 3D system to extend the skyline as well as integrating CG robots and shadows on the plate.
CLASS 4
Shot0180 shows techniques to blend the matte painting with the background and foreground live action as well as CG element compositing.
CLASS 5
The tasks for Shot0130 include compositing muzzle flashes, smoke, dust, and bullet hits. Also includes a look at CG interaction with live action.
CLASS 6
Continuation of Shot0130, including beginning to blend everything together by using filters and color.
CLASS 7
We dive into Shot0110, which has its own sets of challenges. We’ll look at painting out talent from the light shimmer plate as well as creating clean plate by using projection.
CLASS 8
Shot0110 continues with the removal of talent by using rotopaint.
CLASS 9
Shot0110 is finalized with the blending of CG elements with the live action plate by using filters and effects.
CLASS 10
Coverage of additional interesting shots from the film and the challenges the composites provided.

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