
第一卷:
了解在 Cinema4D 中创建风格化坦克模型的过程。学习使用 C4D 基元、细分和硬表面建模创建坦克不同部分的建模技巧,使用克隆器加快建模工作流程。建模完成后,深入了解 Bodypaint 以了解如何使用 UV 工具来避免纹理的收缩和拉伸。了解如何将 UV 模板导出到 Photoshop 并在纹理化时将其用作指南。您还将学习如何使用在 Photoshop 中创建的纹理来创建 VRay 着色器并渲染要在 Nuke 中合成的多通道 EXR 图像,同时使用线性工作流程。
先决条件:
中级 Cinema4D 知识
第二卷:
使用的工具:Cinema 4D、NUKE、V-Ray | 级别:中级 | 总时长:37:14 m。
在 Tank Workflow 教程的第二部分也是最后一部分中,我们将介绍创建 VRay 着色器的过程,使用 VRay 的内置多通道管理器来渲染稍后操作图像所需的不同元素,为最终渲染设置环境,回顾了一些在不增加渲染时间的情况下提高图像质量的技巧,最后进入 Nuke 进行教程的合成部分。然后,我们将使用 EXR 图像中包含的 VRay 元素与 Nuke 的颜色校正节点一起工作,并最终输出完成的图像。
先决条件:
坦克创建 – 第 I 部分,Cinema4D 中级知识
CGcircuit – Tank Creation Volume 1 – 2
MP4 | Audio: aac, 48KHz, stereo | Video: h264, yuv420p, 640×360, 30fps | 800 MBGenre: eLearning
Volume 1
Tools used: Bodypaint 3d, Cinema 4D, NUKE, Photoshop, V-Ray | Level: Intermediate | Total Duration: 112:20 m.
Learn the process of creating a stylized tank model inside of Cinema4D. Learn modeling tips to create different parts of the tank using C4D primitives, subdivision and hard surface modeling, use cloners to speed up the modeling workflow. Once the modeling is complete dive into Bodypaint to learn how to use the UV tools to avoid shrinking and stretching of the textures. Learn how to export the UV template to Photoshop and use it as a guide when texturing. You will also learn how to use the textures created in photoshop to create VRay shaders and render the multipass EXR images to be composited in Nuke while using a linear workflow.
Prerequisites:
Intermediate Cinema4D Knowledge
Volume 2
Tools used: Cinema 4D, NUKE, V-Ray | Level: Intermediate | Total Duration: 37:14 m.
In this second and final part of the Tank Workflow tutorial we will go over the process of creating the VRay shaders, using VRay’s built-in multipass manager to render the different elements needed to later manipulate the image, setting up the environment for the final render, going over some tips to enhance the quality of the image without adding long render times and finally going into Nuke for the compositing part of the tutorial. We will then use the VRay elements contained in the EXR image to work with Nuke’s color correction nodes and in the end output the finished image.
Prerequisites:
Tank Creation – Part I, Intermediate Cinema4D knowledge
Tools used: Bodypaint 3d, Cinema 4D, NUKE, Photoshop, V-Ray | Level: Intermediate | Total Duration: 112:20 m.
Learn the process of creating a stylized tank model inside of Cinema4D. Learn modeling tips to create different parts of the tank using C4D primitives, subdivision and hard surface modeling, use cloners to speed up the modeling workflow. Once the modeling is complete dive into Bodypaint to learn how to use the UV tools to avoid shrinking and stretching of the textures. Learn how to export the UV template to Photoshop and use it as a guide when texturing. You will also learn how to use the textures created in photoshop to create VRay shaders and render the multipass EXR images to be composited in Nuke while using a linear workflow.
Prerequisites:
Intermediate Cinema4D Knowledge
Volume 2
Tools used: Cinema 4D, NUKE, V-Ray | Level: Intermediate | Total Duration: 37:14 m.
In this second and final part of the Tank Workflow tutorial we will go over the process of creating the VRay shaders, using VRay’s built-in multipass manager to render the different elements needed to later manipulate the image, setting up the environment for the final render, going over some tips to enhance the quality of the image without adding long render times and finally going into Nuke for the compositing part of the tutorial. We will then use the VRay elements contained in the EXR image to work with Nuke’s color correction nodes and in the end output the finished image.
Prerequisites:
Tank Creation – Part I, Intermediate Cinema4D knowledge

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