
本课程向您展示如何在 Blender 2.93 和 3.0 中使用几何节点进行建模和动画制作。你应该对 Blender 有一个大致的了解,这样你就可以很好地跟随。
程序建模是一项在 VFX 工作、动态图形和材质创建中非常有用的技能。我们将创建一座城堡,向您展示如何在 Blender 中处理程序化。
项目简介
当你重复一些事情时,学习会更有效。例如,我在拍摄课程之前创建了两次城堡。当你做一些新的事情时,第一阶段是你发明/跟随的阶段。之后的阶段是复制您所做的事情,以便您可以自信地一次又一次地重新创建结果。所以这是项目:重新创建城堡并将图像上传到班级画廊。这可能看起来很乏味,但它是值得的!
期待你的城堡!
(项目文件至少需要 Blender 3.0 才能打开)
Duration 3h 10m Project Files Included MP4
Title: Skillshare – Create and Animate a Procedural Castle in Blender
Info:
This course shows you how to model and animate procedurally using geometry nodes in Blender 2.93 and 3.0. You should have a general understanding of Blender so that you can nicely follow along.
Procedural modeling is a skill which is very useful in VFX work, motion graphics and material creation. We will create a castle that shows you how to approach proceduralism in Blender.
Project Description
Learning is much more effective when you repeat things. I for example created the castle two times before filming the class. When doing something new, the first phase is the phase when you invent/follow along. And the phase after that is copying what you have done so that you can confidently recreate the result again and again. So here’s the project: recreate the castle and upload an image to the class gallery. It might seem tedious but it’s worth it!
Looking forward to your castles!
(The project file needs at least Blender 3.0 to be opened)
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