
在由 13 年游戏行业资深人士教授的程序地形生成世界中打下坚实的基础。
您将学到什么
创建用于渲染或游戏开发的高分辨率、高度详细的地形。
基于 World Machine 的遮蔽和着色设备的纹理地形。
获得对哪个节点达到预期结果的信心。
组装宏以简化地形构建并保持图形清洁。
了解所有节点中的所有值实际上对地形做了什么。
要求
如果您没有 World Machine 专业版,您可以在 http://www.world-machine.com 下载基础版。本课程不需要专业版。
本课程的某些讲座需要一些文件。他们包括在内。
包含源项目文件。
描述
“World Machine 简介”涵盖了您为电影或视频游戏构建自己的高质量地形奠定坚实基础所需的一切。
保证是 World Machine 在线工具集最详尽的基本概述,我将介绍每个节点的效果及其使用方式,我们将特别介绍高级 Perlin 和布局生成器以及宏构造。这里没有哲学或冗长的解释;只是功能性和实践性的指导,以帮助您实现目标。完成后,您还将了解使用 World Machine 创建、纹理并将其带入 Unity 5 引擎是多么容易。
在课程结束时,您将不仅学习 World Machine,还将了解其他程序纹理系统如何使您受益。
不需要 World Machine 的许可副本!
本课程适用于谁 本课程
面向那些想要了解而不仅仅是学习 World Machine 的人。
假设没有对 World Machine 的先验知识,但那些熟悉的人也将从该课程中受益。
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.39 GB | Duration: 3h 27m
Gain a strong foundation into the world of procedural terrain generation taught by a 13-year game industry veteran.
What you’ll learn
Create high resolution, highly detailed terrains for rendering or game development.
Texture terrains based on World Machine’s masking and coloring devices.
Gain confidence in which node achieves the desired result.
Assemble macros to simplify terrain construction and keep graphs clean.
Understand what all the values within all the nodes actually do to the terrain.
Requirements
If you don’t own the Professional version of World Machine, you can download the Basic edition athttp://www.world-machine.com. This course does not require the Pro version.
Some files are required for some lectures of the course. They are included.
Source project files are included.
Description
“Introduction to World Machine” covers everything you need to put you on a solid foundation to construct your own high quality terrains for film or video games.
Guaranteed to be the most exhaustive fundamental overview of World Machine’s toolset online, I’ll cover the effects of each node and how it can be used, and we’ll give special coverage on the Advanced Perlin and Layout generators as well as Macro construction. No philosophy here or long-winded explanations; just functional and practical instruction to help you achieve your goals. Once complete, you’ll also learn how easy it is to take your World Machine creation, texture it, and bring it into the Unity 5 engine.
At the end of the course, you will not just learn World Machine, you’ll understand how other procedural texturing systems can benefit you.
A licensed copy of World Machine is not required!
Who this course is for
This course is aimed at those who want to understand, not just learn, World Machine.
No prior knowledge of World Machine is assumed, but those with some familiarity will also benefit from the course.
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