Substance 3D Sampler是一款用于在3D 资源上绘制材质和纹理的优秀3D 设计软件,Adobe使用标准的3D 绘图软件Adobe Substance 3D Painter 在3D 资源上实时应用纹理、材质和蒙版或UV 贴图。
Substance 3D Sampler 允许您通过调整和混合现有材料,或通过从扫描(单个或多个图像)中提取新材料来创建和迭代材料集合。
Substance 3D Sampler 提供一套新的强大工具结合了不同的技术和创建方法(基于程序、基于捕获、基于 AI 和手动)将帮助您管理整个材料库,并将它们导出到其他应用程序。
数字化和丰富 3D 资产。
Substance 3D Sampler 是您 3D 工作流程的核心。轻松将现实生活中的图片转换为逼真的表面或 HDR 环境。
将现实世界的图片转换为 3D 材料。
使用由 Adobe Sensei 提供支持的功能,轻松导入参考照片并将其转换为高质量 3D 材料。与原始的现实生活表面紧密匹配,并从您的捕获中创建无缝的可平铺材料。
组合和混合材料。
结合多种材料和参数过滤器来创建更高级的表面。访问 Substance 3D 资产和 Substance 3D 社区资产上的数千种材料。可能性是无止境。
可帮助您入门的广泛内容库。
拖放您的图像,添加几个预先构建的过滤器,瞧——一个一键生成器、过滤器和效果的库让您只需点击几下即可快速进行实验并获得结果。将您的资产直接发送到 Substance 3D Painter 和 Stager。
3D 工作流程的核心。
使用 Designer 中的生成器和滤镜,为 Stager 合成灯光环境,或将材质和灯光发送到 Painter。您甚至可以直接在 Adobe Photoshop 中编辑您的 2D 输入。从所有主要 3D 应用程序的各种导出预设中进行选择。
Substance 3D Sampler 中的功能为您提供了一个完整的材料数字化工具箱。
AI 驱动的扫描处理
Image to Material 功能可去除阴影并以无与伦比的精度生成反照率、粗糙度、法线和置换贴图。
开放的生态系统
随时随地使用您的内容。将您的资产直接发送到 Painter 和 Stager,或在您喜欢的 3D 应用程序中使用它们。
IBL 创建
从 360° 图像实时创建 HDR 环境光。使用参数化效果甚至其他灯光来丰富和编辑它们。
在 Photoshop 中编辑
将任何输入图像发送到 Photoshop 并利用其广泛的图像编辑工具集,并在 Sampler 中提供直接反馈。
Atlas Splatter
在您的材料上散布树叶、鹅卵石等。从我们的 3D 专家团队制作的庞大地图集库中进行选择,或使用您自己的扫描内容。
参数化效果
添加过滤器。将风化和自然效果(如苔藓、雪、水或污垢)与任何现有材料相结合。
x64 | File Size: 1.45 GB
Description:
Substance 3D Sampler allows you to create and iterate on material collections by tweaking and mixing existing materials, or by extracting new materials from scans (single or multiple images).
A new set of powerful tools combining different technologies and creation methods (procedural-based, capture-based, AI-based and manual) will help you manage entire material libraries, and export them to other applications.
Digitize and enrich assets for 3D.
Substance 3D Sampler is at the heart of your 3D workflow. Easily transform a real-life picture into a photorealistic surface or HDR environment.
Transform real-world pictures into 3D materials.
Easily import a reference photo and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.
Combine and mix materials.
Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.
An extensive content library to get you started.
Drag and drop your image, add a couple of prebuilt filters, and voila — a library of one-click generators, filters, and effects lets you quickly experiment and get results in just a few clicks. Send your assets directly to Substance 3D Painter and Stager.
The heart of your 3D workflow.
Use generators and filters from Designer, composite light environments for Stager, or send materials and lights to Painter. You can even edit your 2D inputs directly in Adobe Photoshop. Choose from a variety of export presets for all major 3D apps.
The features in Substance 3D Sampler give you a complete material digitizer toolbox.
AI-powered scan processing
The Image to Material feature removes shadows and generates albedo, roughness, normal, and displacement maps with unparalleled accuracy.
open ecosystem
Use your content anywhere. Send your assets directly to Painter and Stager, or use them in your favorite 3D applications.
IBL creation
Create HDR environment lights in real time from 360° images. Enrich and edit them with parametric effects or even other lights.
Edit in Photoshop
Send any input image to Photoshop and take advantage of its extensive image editing toolset, with direct feedback in Sampler.
Atlas Splatter
Scatter leaves, pebbles, and more on your material. Choose from a vast library of atlases made by our team of 3D experts or use your own scanned content.
Parametric effects
Add filters. Combine weathering and natural effects such as moss, snow, water, or dirt with any existing material.
System Requirements:
OS: Windows 10 (64bit)
CPU:Intel Core i7/AMD Ryzen 7
GPU:Nvidia Geforce GTX 1060/Nvidia Quadro P2200/AMD Radeon RX 580
VRAM: 8GB
RAM: 16GB
Hard drive: 30 GB SSD

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