Solid Angle Maya to Arnold 5.0.0.1

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软件开发商 Solid Angle 很高兴地宣布适用于 Autodesk Maya 的 Arnold(或 MtoA)5.0.0.1 是一个使用 Arnold 7.0.0.0 的修补程序版本。

版本 5.0.0.1 – 日期:08.11.2021

已知问题
– 在视口中选择 USD 对象时,Arnold Hydra 视口消失。这是由 Maya-USD 中的一个已知问题引起的。
错误修复
– [MTOA-877] – 在 Mac 上使用 MtoA 5.0 的多帧 Maya 批渲染不起作用
– [MTOA-878] – 多相机批渲染在 MtoA 5 中不起作用
– [MTOA-865] -在 Arnold 渲染视图中保存快照时崩溃
– [MTOA-880] – OSL 节点在创建时忽略 mtd 文件
– [MTOA-847] – arnoldPlugins -loadExtension 在 Linux 上似乎不起作用
– [MTOA-866] – 崩溃关闭 Arnold 渲染视图后隐藏或取消隐藏灯光时

Arnold是一个先进的跨平台渲染库或 API,被许多著名的电影、电视和动画组织使用,包括 Sony Pictures Imageworks。它是作为一种逼真的、基于物理的光线追踪替代传统基于扫描线的 CG 动画渲染软件而开发的。

Arnold 使用尖端算法最有效地利用计算机的硬件资源:内存、磁盘空间、多处理器内核和 SIMD/SSE 单元。

Arnold 架构旨在轻松适应现有管道。它建立在可插拔节点系统之上;用户可以通过编写新的着色器、相机、过滤器和输出驱动程序节点以及程序几何、自定义光线类型和用户定义的几何数据来扩展和自定义系统。Arnold 架构的主要目标是提供完整的解决方案,作为动画和视觉效果的主要渲染器。

Arnold for Maya是一种先进的 Monte Carlo 光线追踪渲染器,专为满足长篇动画和视觉效果的需求而构建。它使用开放着色语言来定义材质和纹理。Arnold for Maya(或 MtoA)提供了一个从 Maya 标准界面到 Arnold 渲染器的桥梁。

Solid Angle是动画和视觉效果渲染软件的领先供应商。Arnold 团队认为,准确高效地计算 CG 场景中的光传输是为电影和电视创建令人惊叹的图像的最佳方式。开发人员努力为客户提供最好的渲染工具,以高效地创建逼真的图像。


Solid Angle Maya to Arnold 5.0.0.1 | 4.5 Gb

The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.0.0.1 for Autodesk Maya is a hotfix release that uses Arnold 7.0.0.0.

version 5.0.0.1 – Date: 08.11.2021

Known Issues
– Arnold Hydra viewport disappears when a USD object is selected in the viewport. This is caused by a known issue in Maya-USD .
Bug Fixes
– [MTOA-877] – multi-frame Maya batch render on Mac with MtoA 5.0 doesn’t work
– [MTOA-878] – multi-camera batch rendering doesn’t work in MtoA 5
– [MTOA-865] – Crash when saving a snapshot in the Arnold Render View
– [MTOA-880] – OSL nodes ignoring mtd file when being created
– [MTOA-847] – arnoldPlugins -loadExtension does not seem to work on Linux
– [MTOA-866] – Crash when hiding or unhiding lights after closing the Arnold Render View

Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

Arnold for Maya is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.

Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images.

Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.

Product: Solid Angle Maya to Arnold
Version: 5.0.0.1 with Documentation
Supported Architectures: x64
Website Home Page :http://www.arnoldrenderer.com
Languages Supported: english
System Requirements: PC / macOs / linux *
Size: 4.5 Gb

* System Requirements:
System Requirements:
– Maya 2019, 2020 or 2022
– Windows 10 or later, with the Visual Studio 2019 redistributable.
– Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
– macOS 10.13 or later.
– CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.
– GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
– Optix denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.
Maya Plugins Compatibility
MtoA 5.0.0.1 works with the following Maya plugins
– Bifrost Extension for Maya 2.3.1.0
– MayaUSD 0.13.0
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