
Plexus 是一个插件,旨在使生成艺术更接近像 After Effects 这样的非线性程序。它允许您以程序方式创建、操作和可视化数据。您不仅可以渲染粒子,还可以使用线条和三角形根据各种参数在它们之间创建各种有趣的关系。Plexus 的工作流程非常模块化,允许您创建真正无限的配置和参数集。
Plexus 3 有哪些新功能?
基于对象的 UI
Plexus 3 带有一个基于树的对象面板,可帮助您在图层中组织多个 Plexus 对象。它极大地改善了工作流程,并且面板本身可以在 After Effects 中的任何位置停靠。它允许您仅选择所需的内容,从而无需在长长的效果控制窗口中滚动,从而帮助您跟踪几何对象、效应器对象、渲染对象和组。
最后运动模糊。现在与景深一起,您可以添加运动模糊来创建电影动画。您可以使用补偿设置或自定义相机快门值。
Sound Effector
新的 Sound Effector Object 让您可以从 AE 中的声音层采样波形并将其应用于顶点位置或比例或颜色。您还可以对采样波形进行回声,以便随着时间的推移对声音进行采样。
切片器对象
切片器对象让您可以“切片”网格并创建有趣的可视化效果。它最适用于 OBJ 网格,并且可以很好地与实例对象一起使用。
无缝梁
渲染具有无缝渲染的扫掠体积梁。梁不再显示任何“重叠接头”。它不仅提高了渲染性能,而且渲染了更准确的颜色。
专为 AE 的新架构
而设计 Plexus 3 从头开始设计,以利用 AE 13.5 中引入的新多线程架构。这意味着更好地支持持久缓存、更好的性能和最好的部分,自动刷新实例。您可以拥有多个嵌套实例,并且会自动检测所有更改。此外,以防万一您需要刷新缓存,一个新按钮让您只需单击一下即可完成,而不会影响其他图层的缓存。
深度图剔除
您可以使用 3D 程序或 Buena Depth Cue 导出的深度图直接遮挡像素。它有助于轻松地在 3D 场景中合成 Plexus。
改进的 OBJ 导入
您现在可以使用 AE 的默认文件导入器导入 OBJ 文件和文件序列,这有助于您更好地组织素材并收集项目文件。OBJ 对象现在还导入法线和纹理坐标以及顶点位置和面。
嵌套合成
折叠嵌套合成的折叠变换,Plexus 的行为类似于原生 AE 合成。它对相机和原生构图的灯光做出反应。它允许您预先合成 Plexus 层,并且仍然可以灵活地为相机运动设置动画。
空对象性能
如果您运行的是最新版本的 After Effects,空对象的性能与点光源相似。不再需要将从 3D 应用程序导出的 Null 转换为点光源。
路径对象改进
路径对象通过对封闭路径的复制和细分的缩放控制进行了改进。现在还有另一种在 After Effects 中创建 3D 文本的方法,但让它更有趣一些。
自定义可见性设置
您可以在点、线或多边形靠近或远离相机时逐渐淡化或消失。您还可以自定义隐藏面向或背离相机的多边形。
统一渲染
统一渲染允许所有对象拥有一个共同的 3D 空间。它允许由多个对象创建的点、线和多边形在 z 空间中彼此相交。
循环噪声
您可以无缝地循环动画的噪声值。您可以循环噪声演化,它适用于位置、比例和颜色值。
兼容性:
CS5.5、CS6、CC 2014、CC 2015、CC 2015.3、CC 2017、CC 2018、CC 2019、CC 2020、CC 2021
Languages: English | File Size: 20.67 MB
Plexus is a plug-in designed to bring generative art closer to a non-linear program like After Effects. It lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters using lines and triangles. The workflow for Plexus is very modular allowing you to create truly infinite set of configurations and parameters.
What’s New in Plexus 3?
Object based UI
Plexus 3 comes with a tree based Object Panel, that helps you organize multiple Plexus objects with in the layer. It improves workflow dramatically and the panel itself is dockable anywhere with in After Effects. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window.
Motion Blur
Finally. Now along with Depth of Field, you can add Motion Blur to create cinematic animations. You can use either comp settings or custom camera shutter values.
Sound Effector
A new Sound Effector Object let’s you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.
Slicer Object
The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.
Seamless Beams
Render sweeping volumetric beams with seamless rendering. Beams no longer show any ‘overlapping joints’. Not only it improves rendering performance, but also renders much more accurate colors.
Designed for AE’s New Architecture
Plexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. That means better support for Persistent Caching, better performance and the best part, automagically refresh Instances. You can have many nested instances and all the changes are automatically detected. Also, just in case you need to refresh cache, a new button that let’s you do that with a single click without affecting caches of other layers.
Depth Map Culling
You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.
Improved OBJ Import
You can now import OBJ files and file sequences using AE’s default file importer, which helps you organize footage better and collect project files. OBJ Object now also imports normals and texture co-ordinates along with vertex positions and facets.
Nested Compositions
Collapse Transforms for a nested composition, and Plexus behaves like a native AE composition. It reacts to Camera and lights of the native composition. It allows you to pre-comp Plexus layers and still have the flexibility to animate Camera movements.
Null Object Performance
Null Objects have similar performance to point lights if you’re running the latest version of After Effects. No need to convert Nulls exported from 3D applications to point lights anymore.
Path Object Improvements
Path Object is improved with scaling controls for replication and tessellation for closed paths. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting.
Custom Visibility Settings
You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.
Unified Rendering
Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.
Loop Noise
You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values.
Compatibility:
CS5.5, CS6,CC 2014,CC 2015,CC 2015.3, CC 2017, CC 2018, CC 2019, CC 2020, CC 2021
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