
使用 Substance 3D Designer,创建无缝纹理和图案、图像过滤器、环境光,甚至 3D 模型。每个资产都可以输出无限的变化。
材料创作的行业标准。
Substance 3D Designer 用于许多行业,是大多数视频游戏和视觉效果材料管道的核心。大多数 3D 创建工具都支持 Substance 参数化材质,并将无缝集成到任何工作流程中。将您的材质直接发送到 Substance 3D Painter 和 Stager。
非破坏性、非线性。
基于节点的工作流允许您使用多种方法。该过程的任何步骤都可以在以后修改。尝试一切,随时调整。
无限可能,无限组合。
Designer 带有丰富的节点库,可让您从头开始创建资产。以 Substance 3D 资产和 Substance 3D 社区资产中的数千种材料为基础并从中学习。
超越材料。
生成动态 3D 模型,或组合现有元素,如曲线和 kitbash 模型。创建参数化环境灯光以在 Substance 3D 支持的任何应用程序中使用。
支持的操作系统:
macOS 10.14 或更高版本 64 位
With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations.
The industry standard for material authoring.
Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.
Nondestructive, nonlinear.
The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, adjust anytime.
Endless possibilities, infinite combinations.
Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.
Go beyond materials.
Generate dynamic 3D models, or combine existing elements like curves and kitbash models. Create parametric environment lights to use in any app supported by Substance 3D.
Supported Operation Systems:
macOS 10.14 or later 64 bit
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