Unreal Engine: Creating Templates for Visualization Projects

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在 Unreal 中开始一个新项目可能是一个令人生畏的过程。有很多设置需要恰到好处才能让您的场景正常工作并看起来很棒。如果您不必每次都从头开始怎么办?在本课程中,讲师 Brian Bradley 向您展示了如何创建项目模板,这将使您的工作流程更易于管理并让您更快地进行创建。在解释了在开始新项目之前设置模板的好处之后,Brian 精心指导您创建 Arch Viz 模板,其中包括可用于快速轻松地填充可视化场景的基本主材料。此外,他还详细介绍了创建产品可视化模板的步骤。

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + srt | Duration: 1h 44m | Size: 681.5 MB

Starting a new project in Unreal can be an intimidating process. There are a lot of settings that need to be just right for your scene to work correctly and look great. What if you didn’t have to start from scratch each time? In this course, instructor Brian Bradley shows you how to create project templates that will make your workflow much more manageable and get you into creating faster. After explaining the benefits of setting up the templates you will need before you start new projects, Brian meticulously steps you through creating an Arch Viz template, including basic master materials that you can use to populate a visualization scene quickly and easily. Plus, he covers in detail the steps in creating a Product Viz template.

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