Slate and Ash – Landforms for Kontakt

Slate and Ash – Landforms for Kontakt

Landforms 提供了一种大胆的新方法来处理管弦乐样本。部分采样器,部分合成器,它采用受自然运动和形状启发的纹理录音,并在多维声音设计环境中重新构想它们。

一种新的管弦乐方法
Landforms 不仅仅是一个管弦乐样本库。这是一个复杂的管弦乐声音设计环境。虽然传统的管弦乐库静态地再现了管弦乐队的传统声音,但 Landforms 包含工作管弦乐样本的独特可能性和特质。重点不仅在于美妙的声学纹理的表现。这是关于通过独特的处理层推动这些纹理,以创建不断变化的抽象声音拼贴画。它植根于管弦乐领域,但同时又让人感到陌生和独特。

源于自然
受自然世界形式和纹理的影响,以特定的构图意图来策划和制作关节。有节奏地融合在一起的短语和不可预测地重叠的运动,以创造渐进的纹理演变,反映缓慢上升的潮汐强度,涟漪水的和谐折射。

核心库包含丰富多样的工厂内容集合,超过 200 个基本多采样关节分布在管弦乐队的各个家族中。弦乐被分解为贝斯、大提琴和小提琴的独立三重奏。木管乐部分由男中音萨克斯管、低音大管和低音单簧管的低音合奏组成;双簧管、单簧管和巴松管的高级合奏;和长笛三重奏。黄铜由一个低音长号部分和一个高音小号和flugelhorn 合奏组成。除此之外,还包括与小提琴独奏家和长笛演奏家的会话中的发音。

真实的表达,真实的情感
在 Real World Studios 的 Wood Room 丰富、温暖的声学环境中录制,并利用每个乐器的三名演奏者合奏,Landforms 的录音都是关于强调焦点和细节,同时仍然保持合奏的魔力。

球员个人表演的亲密感是使用超聚焦现场麦克风捕捉到的,而遍布整个 Wood Room 的一系列麦克风捕捉到了其复杂的共鸣。这些可以组合以创建具有深色调范围的全频谱动态混音。

它不适合纯粹主义者。这不是关于无声的机器人表演。这是关于真实的录音和真实的表达。表演的原始和细节被有意捕捉,以保留乐器的真实特性和情感。

ETERNAL FORMATIONS
Landforms 包括 400 多个声音设计的预设补丁,每个补丁都可以在引擎内完全分离和调整。从失真的敲击脉冲到模糊的电声纹理。

扩展管弦乐地形
在管弦乐发音之上是 50 个经过处理的声源,每个声源由六个单独处理的层组成。这些都是通过将管弦乐录音通过 eurorack 模块、颗粒合成引擎、盒式录音机、踏板链和放大器来创建的。

不仅仅是样本播放
从核心管弦乐库中提取多重采样清晰度,模糊其真实世界的起源,无法辨认。从创意模块、宏效果、混音工具、LFO、基于物理的调制和交互式表达控制的多样化组合中,创造出属于您的独特声音。

SPATIAL
使用空间混音器重新设计声音环境的形成。它采用直观和创造性的方法来混合麦克风位置,开启新的艺术可能性。将声源放置在虚拟二维声场中,将它们沉浸在混响空间中,通过参数调整来操纵它们,磨练它们以隔离个别玩家,飘回到录音空间的共振中,甚至让它们在整个空间中进行物理扫描带有 LFO 或用户定义的手势。

模块
自动生成复杂的、量化的和声,为表演添加新的旋律维度。音高变换和时间拉伸,就像声音在磁带机中运行一样;用琶音器雕刻出复杂的步进模式;或通过参数随机化添加复杂的变化。四个灵活的输入模块为改变补丁的交互性创造了无限的可能性。

效果
从 15 种独特编程的宏效果中挑选,将您的声音推向新的声音领域。抓住一个 XY 打击垫来快速优化声音,或者更深入地微调效果并引入调制。效果随机化重新调整整个设置并发现快乐的事故。

层将
两个独特的可编程层融合到一个可表演的音景中。每一层都可以有自己的声源、自己的调音、自己的包络设置和自己的空间视角。表达式控件可用于在图层之间进行交互调制。

表达
可分配的表达控制开辟了设计和执行补丁的新方法。创建可控制的动态膨胀,在您的指尖起起伏伏,层之间自然的声音交叉淡入淡出,轻轻演变的滤波器扫描或 LFO 调制的节奏模式。

OUTPUT
输出效果是信号链的最后阶段。它们包括一个四频段均衡器、一个特色电子管压缩器、一个可调延迟、一个可在算法和卷积模式之间切换的混响,以及一个低保真磁带鸣笛器。

导入您自己的样本
只需将样本拖放到界面上即可将其加载到地形引擎中。您可以同时加载最多 12 个单独的样本——每层 6 个——或者您可以用自己的样本替换原生管弦乐补丁的单个元素。然后改变它们的音高,混合它们,将它们加入效果中,并使用声音设计引擎将它们转换成全新的东西。

技术细节
+ Kontakt 或 Kontakt Player 6.5.3 或更高版本
+ 68GB 样本(104GB 未压缩)
+ 12,898 个样本
+ 222 个核心多重采样关节
+ 177 个精心策划的关节组合
+ 421 个引擎预设补丁

AudioZ Exclusive | Kontakt | 65.2 GB

LANDFORMS SHIFTING ORCHESTRAL PERSPECTIVES

Landforms offers a bold new approach to working with orchestral samples. Part sampler, part synthesiser, it takes textural recordings inspired by the movements and shapes of nature and reimagines them within a multidimensional sound design environment.

A NEW ORCHESTRAL APPROACH
Landforms is more than just an orchestral sample library. It’s a complex orchestral sound design environment. While conventional orchestral libraries statically reproduce the traditional sounds of the orchestra, Landforms embraces the unique possibilities and idiosyncrasies of working orchestral samples. The focus is not only on the performance of beautiful acoustic textures. It’s about pushing these textures through layers of unique processing to create constantly shifting, abstract collages of sound. It’s rooted in the orchestral domain, but feels simultaneously alien and unique.

EMERGING FROM NATURE
Influenced by the forms and textures of the natural world, articulations were curated and produced with specific compositional intentions. Phrases that fuse together rhythmically and movements that overlap unpredictably to create progressive textural evolutions, mirroring the slowly building intensity of rising tides, the harmonic refractions of rippling water.

The core library comes packed with a deeply versatile collection of factory content, with more than 200 base multisampled articulations split across the families of the orchestra. Strings are broken down into individual trios of bass, cello and violin. The woodwinds section consists of a low ensemble of baritone saxophone, contrabassoon and bass clarinet; a high ensemble of oboe, clarinet and bassoon; and a trio of flutes. Brass consists of a low trombone section and a high ensemble of trumpet and flugelhorn. As well as this, articulations taken from sessions with a solo violinist and flautist are included.

REAL EXPRESSION, REAL EMOTION
Recorded in the rich, warm acoustics of the Wood Room at Real World Studios and utilising ensembles of three players per instrument, the recordings of Landforms are all about emphasising focus and detail while still maintaining the magic of the ensemble.

The intimacies of players’ individual performances were captured using hyper-focussed spot mics, whilst a range of mics placed throughout the Wood Room captured its sophisticated resonances. These can be combined to create a full-spectrum dynamic mix with a deep tonal range.

It’s not for the purists. It’s not about noiseless, robotic performances. It’s about real recordings and real expression. The rawness and detail of performances were intentionally captured in order to retain the authentic character and emotion of the instruments.

ETERNAL FORMATIONS
Landforms includes over 400 sound designed preset patches, each of which can be entirely picked apart and adjusted within the engine. Anything from distorted percussive pulses to obscure electroacoustic textures.

EXPANDING ORCHESTRAL TERRAIN
On top of the orchestral articulations are 50 processed sound sources, each made up from six separately processed layers. These were all created by passing the orchestral recordings through eurorack modules, granular synthesis engines, cassette machines, pedal chains and amplifiers.

MORE THAN JUST SAMPLE PLAYBACK
Take a multi-sampled articulation from the core orchestral library and blur its real world origin beyond recognition. Pull from a diverse combination of creative modules, macro effects, mixing tools, LFOs, physics based modulation and interactive expression controls to create a sound that is uniquely yours.

SPATIAL
Redesign the formation of a sound environment with the spatial mixer. It takes an intuitive and creative approach to the mixing of microphone positions, unlocking new artistic possibilities. Place sound sources within a virtual two dimensional soundstage, immerse them in reverberant space, manipulate them with parameter adjustments, hone in on them to isolate individual players, drift back into the resonances of the recording space, or even send them physically sweeping throughout the space with LFOs or user-defined gestures.

MODULES
Auto-generate complex, scale quantised harmonies to add a new melodic dimension to a performance. Pitch-shift and time-stretch as if a sound is running through a tape machine; carve out intricate step patterns with the arpeggiator; or add complex variation with parameter randomisation. The four flexible input modules create limitless possibilities to transform the interactivity of patches.

EFFECTS
Pick from fifteen uniquely programmed macro effects to push your sound into new sonic territories. Grab an XY pad to quickly refine a sound, or go deeper to fine-tune effects and introduce modulation. Effect randomisation rejigs the entire setup and uncovers happy accidents.

LAYERS
Fuse two uniquely programmable layers into one performable soundscape. Each layer can have its own sound source, its own tuning, its own envelope settings, and its own spatial perspective. Expression controls can be used to interactively modulate between layers.

EXPRESSION
Assignable expression controls open up new ways to design and perform patches. Create controllable dynamic swells that ebb and flow at your fingertips, natural-sounding crossfades between layers, gently evolving filter sweeps, or LFO modulated rhythmic patterns.

OUTPUT
The output effects are the final stage in the signal chain. They include a four band EQ, a characterful tube compressor, an adjustable delay, a reverb switchable between algorithmic and convolution modes, as well as a low fidelity tape warbler.

IMPORT YOUR OWN SAMPLES
Simply drop a sample onto the interface to load it into the Landforms engine. You can load in up to twelve separate samples simultaneously — six for each layer — or you can swap out single elements of the native orchestral patches with your own samples. Then pitch-shift them, mix them, douse them in effects, and transform them using the sound design engine into something totally new.

TECHNICAL DETAILS
+ Kontakt or Kontakt Player 6.5.3 or higher
+ 68GB samples (104GB uncompressed)
+ 12,898 samples
+ 222 core multisampled articulations
+ 177 curated articulation combos
+ 421 engine preset patches

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/18903.html

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