
在 Blender 和 Marmoset 中创建军事游戏资产
了解专业的道具艺术家在为游戏制作道具时是如何工作的。您将学习诸如高模建模、低模建模、UV 展开、布料模拟、纹理烘焙、纹理、渲染等技术——等等!
搅拌机和 MARMOSET 工具包
所有建模、UV 映射和布料模拟都在 Blender 中完成,纹理将使用 Substance Painter 和一点点 photoshop 完成,最终渲染将在 marmoset toolbag 4 中完成。
您将学习从头开始创建图像和预告片中显示的资产所需的一切,接下来还有一个奖励章节,将显示虚幻引擎 4 中的场景创建过程(请注意,此场景不包含在源文件)
18 小时实时
一切都以超过 18 小时的内容实时显示——您可以跟随每一步——从 Blender 中的第一个模型到 Painter 中的纹理再到狨猴渲染。在教程中间只有一个非常小的叙述游戏中时光倒流,它讲述了一个非常耗时和重复的功能。但您不必担心任何事情,一切都会详细解释!
技能等级
本游戏美术教程非常适合对 Blender、Substance Painter 和 Marmoset Toolbag 3/4 工具有一定了解的学生——本教程中的所有内容都将详细解释。但是,如果您之前从未接触过 Blender 或 Substance Painter,我们建议您首先观看这些程序的介绍教程(您可以在 Youtube 上免费找到其中许多或在这个网站上付费)
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 66 lectures (18h 11m) | Size: 17.4 GB
Learn how a professional prop artist works when creating props for games.
What you’ll learn:
Creating game ready assets using Blender3d, Substance Painter and Marmoset
High and Low poly Modeling Techniques in Blender3D
High Quality Texturing Techniques in Substance Painter
Rendering using Raytracing in Marmoset Toolbag 4
Requirements
For this course you will already need a basic understanding of Blender3d, Substance painter and Marmoset Toolbag
Description
Military Game Asset Creation in Blender & Marmoset
Learn how a professional prop artist works when creating props for games. You’ll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, Cloth Simulation, Texture Baking, Texturing, Rendering – and much more!
BLENDER AND MARMOSET TOOLBAG
All the modeling, UV mapping, and cloth simulations are done in Blender, Texturing will be done using Substance painter and a little bit of photoshop and the final rendering will be done within marmoset toolbag 4.
You will learn everything needed to create the asset shown in the images and trailer from scratch, next there will also be a bonus chapter that will show a timelapse of a scene creation inside of unreal engine 4 (please note this scene is not included in the sourcefiles)
18 HOURS REALTIME
Everything is shown in realtime with over 18 hours of content – You can follow along with every single step – from the first model in Blender to texturing in Painter to rendering in marmoset. There is only a very small narrated timelapse in the middle of the tutorial that goes over a very time consuming and repetitive function. but you do not have to worry about anything, everything will be explained in detail!
SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, and Marmoset Toolbag 3/4– Everything in this tutorial will be explained in detail. However, if you have never touched blender or substance painter before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)
TOOLS USED
Blender 2.8+
Marmoset Toolbag 4
Substance Painter
Photoshop
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist and material artist.
CHAPTER LIST
There’s a total of 65 videos split into easy to digest 20-minute chapters
01-06 – Creating Our Pallet – Blender
07-15 – Creating Our First Crate – Blender
16-24 – Creating Our Second Crate – Blender
25-29 – UV Unwrapping Our Crates – Blender
30-31 – Creating Our Cardboard Box – Blender
32-34 – Baking Our Assets – Marmoset Toolbag 4
35-39 – Texturing Our Pallet – Substance Painter
40-47 – Texturing Our Crates – Substance Painter
48-52 – Texturing Our Cardboard Box – Substance Painter
53 – Assembling Our Pile – Blender
54-56 – Creating Our Plastic– Blender
57-61 – Creating Our Straps– Blender
62-64 – Final Polish – Blender + Painter + Marmoset
65 – Bonus Chapter – Unreal Engine 4
Who this course is for
Semi Beginner to Intermediate 3D Artists
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