CGMA – Dynamic Sketching 2 Patrick Ballesteros

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基础绘图是成为设计师最重要的方面。本课程旨在从 Dynamic Sketching 1 中吸取教训,并进一步练习将这些技能应用于现场绘图,同时从特定主题创建新概念。学生在走出去寻找需要画画的地方时会有更多的探索。与之前的 Dynamic Sketching 1 课程相比,这是一个更重的工作量和更密集的培训。学生应该准备好进入这门课。最好让学生找到一个与每周主题相关的现场绘图而不是参考绘图。

课程形式:标准

第 1 周 | 回顾
动态草图 1 | 热身运动 | 绘图技巧 | 轮廓和5种形式的重要性| 操作方法项目

第 2 周 | 昆虫 昆虫的
总体分类| 昆虫世界中的形式语言| 绘制不同类型的昆虫| 线条质量和影线——不同的表面和材料

第 3 周 | 骨骼
从简单的形式开始 | 连接大表格| 过渡形式和寻找地标 | 绘制不同类型的骨骼和化石

第 4 周 | 创建设计流程
思考参考| 做研究| 头脑风暴、迭代和最终设计| 体积设计

第 5 周 | 硬表面第 1 部分:汽车
配置文件视图 | 车轮 | 缩略图 | 控制比例和细节| 孵化和指示反射| 把这一切放在一起

第 6 周 | 硬表面第 2 部分:军用车辆
如何接近坦克 | 简单的形式/盒子的想法| 像雕塑一样凿掉| 搞清楚细节| 孵化和照明 | 有曲线的车辆

第 7 周 | 硬表面第 3 部分:平面 平面的
形式 | 接地平面 | 材质标示| 飞机在空中| 创建焦点

第 8 周 | 回顾和最终设计
将我们所学的知识应用到最终设计和工作流程中 | 设计车辆和技术| Photoshop 中的头脑风暴 | 传统上的缩略图

CGMA – Dynamic Sketching 2 Patrick Ballesteros

Info:
Build your visual library
Foundational drawing is the most important aspect of being a designer. This class is designed to take the lessons from Dynamic Sketching 1, and further the practice of applying those skills in onsite drawing while creating new concepts from particular themes. There will be more exploration on the student’s part in going out and finding the required sites to draw. This is a heavier workload and more intensive training compared to the previous Dynamic Sketching 1 class. The student should be prepared to work coming into this class. It is preferred that the students locate a site for onsite drawing related to the weekly subject rather than drawing from reference.

COURSE FORMAT:Standard

Week 1 | Recap
Recap of Dynamic Sketching 1 | Warm up exercises | Drawing techniques | Importance of contours and 5 forms | How-to project

Week 2 | Insects
Overall breakdown of insects | Form language within the insect world | Drawing different types of insects | Line quality and hatching – different surfaces and materials

Week 3 | Bones
Starting with simple forms | Connecting the big forms | Transitional forms and looking for landmarks | Drawing different types of skeletons and fossils

Week 4 | Creating a Design Process
Thinking about reference | Doing studies | Brainstorming, iterations, and final design | Designing with volume

Week 5 | Hard Surfaces Part 1: Cars
Profile views | Wheels | Thumbnails | Controlling proportion and detail | Hatching and indicating reflections | Bringing it all together

Week 6 | Hard Surfaces Part 2: Military Vehicles
How to approach tanks | Simple forms/box idea | Chiselling away like a sculpture | Figuring out the details | Hatching and lighting | Vehicles with curves

Week 7 | Hard Surfaces Part 3: Planes
Forms of a plane | Grounded plane | Material indication | Plane in air | Creating the focal point

Week 8 | Recap and Final Design
Applying what we are learning to a final design and workflow | Designing vehicles and tech | Brainstorming in Photoshop | Thumbnail traditionally | Applying color as accents | Indicate, do not render

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