Playmaker game development starting from Square One!

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艺术家、讲故事的人、教育工作者或任何人都将学习如何从头到尾制作零编码或开发经验的游戏。该课程是为希望在视频教程中立即动手指导的完整编程新手而设计和安排的。在学习令人生畏的 Unity 制作阶段的布局和功能时,像构建工作视频游戏这样复杂的事情仍然可以分解为“按数字绘制”的步伐。但是在第二章“建模基础”结束时,您将构建墙壁、立方体,甚至整个房子的地板布局,而无需看键盘!

呈现的核心主题是:
– Unity 界面和安装的高级概述
– 建模基础
– Playmaker 安装
– 从 Unity Asset Store 获取免费模型
– 拖放逻辑块或 FSM、介绍和示例
– 介绍 FSM Jonathan “速记”
– 灰拳 – 构建我们的第一个游戏环境
– 触发器/门 – 为移动或咬合的事物添加逻辑!
– Blender 导入和动画 – 如何从设计社区获得帮助并将其整合到您的游戏中
– AI 和寻路 – 固定或随机的行走路径,让生物拥有大脑!
– 健康系统 – 引入变量的概念来保​​持分数或健康值
– 用户界面面板 – 全屏覆盖,显示我们的新分数和健康值
– 为 PC 游戏构建和导出以在 Web 上播放

…所有这些都产生了一个有效的多房间冒险/益智游戏。

在本系列结束时,您将能够发布您的游戏以在网络上玩或开始您成为独立游戏开发者的旅程!

本课程适用于:
– 完整的 Unity 和 Playmaker 新手将希望从头开始制作游戏

Duration 3h 30m MP4

Playmaker game development starting from Square One!

Info:
Bring your stories and ideas to life with zero coding!

What you’ll learn
– Beginners that have never used Unity or Playmaker will create their own room adventure game, setting up the foundation to make anything they imagine

Description
How is the Square One course structure better for novices?

Artists, storytellers, educators, or anyone will learn how to make a game with zero coding or development experience from start to finish. The course has been designed and paced for a complete programming novice that wants immediate hands-on instruction in a workshop-style presentation. Think a nerdy Bob Ross-type vibe without the hair. I’m bald. Something as complex as building a working video game can still be broken down to a “paint-by-numbers” pace in learning the daunting Unity production stage’s layout and features. But by the end of the second chapter “Modeling Basics”, you will be building walls, cubes, even an entire house floor layout without needing to look at the keyboard!

The core topic presented are:
– High-level overview of the Unity interface and installation
– Modeling Basics
– Playmaker installation
– Getting free models from the Unity Asset Store
– Drag and Drop logic blocks, or FSM, introduction, and examples
– Introduce FSM Jonathan’s “Shorthand”
– Greyboxing – Building out our first game environment
– Triggers / doors – Adding logic to things that move or bite!
– Blender import and animate – How to get help from the design community and incorporate it into your game
– AI and pathfinding – Fixed or random walking paths, let’s get creatures a brain!
– Health System – Introducing the concept of variables to keep score or a health value
– User Interface Panel – The fullscreen overlay that displays our new score and health values
– Building for PC play and Export to play on the Web

…all yielding a working multi-room adventure/puzzle game.

At the end of the series, you will be able to publish your game to play on the web or start your journey to becoming an Indie Game Developer!

Who this course is for:
– Complete Unity and Playmaker novices will the desire to make games from scratch

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/15654.html

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