
在此在线课程中,您将学习 3ds Max 中“外观开发”的基本技能。您将了解材料、纹理和 UV 展开。课程经过精心设计,因此您可以快速但无缝地掌握技能。请注意,本课程并非为完整的初学者设计。您确实需要一些有关 3ds Max 的基本知识,例如导航、对象创建、选择和基本 3d 建模。
你会学到什么
本课程共4章。在第一章中,您将学习在 3ds Max 中渲染的基础知识。然后学习使用材料的基础知识以及如何使用材料编辑器管理它们。您将学习如何创建材料库。了解如何使用材质 ID 和多子对象材质。接下来,您将学习如何使用 ActiveShade 功能快速预览材质。我们还将讨论几个重要的 CG 概念,例如颜色模型、位深度和高范围图像。然后,您将学习将环境照明添加到场景中的不同方法。从使用简单的颜色。然后使用 HDRI 文件。然后学习使用日光系统。之后,课程侧重于材料参数。您将学习基本设置,例如基色、金属度和粗糙度。然后转到更高级的参数,例如透明度、清漆、次表面散射、发射等。在第一章的结尾,您将进行一个项目,向椅子产品添加材料,然后进行渲染。
在第二章中,我们将重点介绍纹理技术。您将学习程序纹理。然后学习如何使用非彩色纹理控制材料的各个方面。然后通过使用简单的高度图、法线凹凸图和置换效果来学习不同的凹凸效果技术。之后,学习使用图像纹理和不同的投影 UV 映射方法。了解 3ds Max 中 UV 坐标的概念和真实世界的尺寸特征。接下来,您将深入了解 PBR 纹理。了解不同类型的 PBR 纹理。在哪里获取 PBR 纹理。以及如何将 PBR 纹理应用于 3d 模型的策略。您还将了解为什么不想旋转法线贴图,以及如果确实需要旋转它,如何解决该问题。之后,您还将学习如何直接在 3ds Max 中使用物质材质。在第二章的最后,你将做另一个项目。您将使用迄今为止所掌握的所有知识将材料和 PBR 纹理添加到厨房餐桌产品上。
在第三章中,我们将重点介绍 UV 展开技术。您将学习展开修改器的基础知识。了解 UV 展开的自动方法。然后从各种选择方法到使用 UV 变换工具学习 UV 编辑技术。之后,您将学习如何在 UV 编辑器中锁定、过滤、隐藏和冻结子对象。接下来,您将学习分离和组合 UV 簇的不同方法,例如使用“break”命令、焊接命令和缝合命令。然后我们继续快速转换功能。这些工具可以帮助您加快 UV 编辑过程。例如,您可以快速拉直 UV 簇等。之后,您将执行另一个创建低多边形桶的项目。在这个项目中,您将学习不同的方法来展开 3d 模型。然后学习如何将 UV 布局从 3ds Max 导出到其他图形软件。学习绘制纹理,然后将纹理带回 3ds Max。项目结束后,您将学习使用剥离接缝功能展开 UV 的不同方法。然后在第三章的最后,你将做另一个项目,创建一个产品包装。该项目的挑战是创建遵循给定印刷设计的 UV 布局。
第四章致力于最终项目。在这个阶段,您将使用您之前在本课程中学到的所有知识来制作椅子产品。您将从添加环境光开始。然后通过使用 PBR 纹理创建材料。然后 UV 展开模型。由于模型的每个部分都不同,因此您将使用最适合模型部分的不同 UV 展开技术。之后就是渲染过程。这是最终项目的结果。
完成课程后,在 sha Allah 中,您将对如何创建材料、添加纹理和 UV 展开 3D 模型这样的模型打下坚实的基础。我希望您觉得这门课程有趣且有益。
Duration 6h 32m MP4
Title: Skillshare – 3ds Max Look Development Fundamentals: Material, Texture, UV Unwrapping
Info:
In this online course, you’re going to learn the essential skills of “Look development” inside 3ds Max. You will learn about materials, texturing, and UV unwrapping. The curriculum is carefully crafted so you can master the skills quickly but seamlessly. Please note that this course is not designed for complete beginners. You do need some basic knowledge about 3ds Max, such as navigation, object creation, selection, and basic 3d modeling.
What you will learn
There are a total of 4 chapters in this course. In the first chapter, you will learn the basics of rendering in 3ds Max. Then learn the basics of using materials and how to manage them using the material editor. You will learn how to create a material library. Learn how to utilize the material ID and the multi sub-object material. Next, you will learn how to use the ActiveShade feature to quickly preview materials. We will also discuss several important CG concepts such as color models, bit depth, and high range images. Then you will learn different methods of adding environment lighting into the scene. From using simple colors. Then using HDRI files. And then learn to use the daylight system. After that, the curriculum focuses on material parameters. You will learn the basic settings such as the base color, metalness, and roughness. And then move on to the more advanced parameters such as the transparency, clearcoat, sub-surface scattering, emission, and so on. At the end of the first chapter, you will do a project where you add materials to a chair product and then render it.
In the second chapter, we will focus on the texturing techniques. You will learn procedural textures. Then learn how to control various aspects of the material using non-color textures. Then learn different bump effect techniques from using simple height maps, normal bump maps, and displacement effects. After that, learn to use image texture and different methods of projection UV mapping. Learn the concept of UV coordinate and the real-world size feature in 3ds Max. Next, you will learn in-depth about PBR textures. Learn the different types of PBR textures. Where to acquire PBR textures. And the strategy of how to apply PBR textures onto 3d models. You will also learn why you don’t want to rotate a normal map and how to overcome the issue if you do need to rotate it. After that, you will also learn how to use substance materials directly inside 3ds Max. At the end of the second chapter, you will do another project. You will use all the knowledge you have so far to add material and PBR textures onto a kitchen table product.
In the third chapter, we will focus on the UV unwrapping techniques. You will learn the basics of the Unwrap modifier. Learn the automatic methods of UV unwrapping. Then learn UV editing techniques from the various selection methods to using the UV transform tools. After that, you will learn how to lock, filter, hide, and freeze sub-objects in the UV editor. Next, you will learn different methods of separating and combining UV clusters such as using the “break” command, weld commands, and stitch commands. Then we move on to the quick transform features. These tools can help you speed up the UV editing process. For example, you can quickly straighten UV clusters, etcetera. After that, you will do another project creating a low poly barrel. In this project, you will learn different approaches to unwrap a 3d model. Then learn how to export the UV layout from 3ds Max to other graphic software. Learn to paint the texture and then bring the texture back to 3ds Max. After the project, you will learn different methods of UV unwrapping using the peel seams features. Then at the end of the third chapter, you will do another project creating a product packaging. The challenge of this project is to create a UV layout that follows a given print design.
The fourth chapter is dedicated to the final project. At this stage, you will use all the knowledge you learned before in this course to create a chair product. You will start with adding the environment light. Then creating the materials through the use of PBR textures. And then UV unwrap the models. Because each part of the model is different, you will use different UV unwrapping techniques that best suit the model’s part. After that, the rendering process. Here is the result of the final project.
After completing the course, in sha Allah, you will have solid foundations on how to create materials, adding textures, and UV unwrap 3D models like this one. I hope you find this course interesting and beneficial.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/14218.html