
想学习如何将真实与虚拟融合?想要创建具有物理世界与计算机化信息、3D 模型和动画之间直接链接的引人入胜的应用程序吗?想学习如何使用图像模式识别来使用数码相机输入来控制和定位虚拟世界吗?那么这门增强现实课程适合您。
增强现实是计算机科学中最热门的话题之一,现在随着配备顶级摄像头的高性能移动设备的出现,这项技术就在您的掌握之中。添加 Unity 游戏引擎和 Wikitude AR SDK 的易用性,为自己制作此类应用程序轻而易举。参加本课程的所有学生都有权获得免费的 Wikitude 学生许可证。
在本课程中,Penny 使用她在游戏和计算机图形领域超过 25 年的教学、研究和工作的国际知名整体教学风格和专业知识介绍了增强现实技术。在整个课程中,您将参加旨在教您设计和开发增强现实移动应用程序的基本技术的实践研讨会。
从检查其最早的起源到了解计算机环境与现实世界的混搭,我们将为 iOS、Android、Mac 和 PC 创建大量应用程序,从简单的游戏到位置检测。
MP4 | Video: h264, 1280×720 | Audio: AAC, 44100 Hz
Language: English | Size: 8.48 GB | Duration: 10h 54m
What you’ll learn
Integrate and program with an external SDK in Unity.
Create augmented reality applications that run on a mobile device.
Build simple, interactive mobile applications with augmented reality functions.
Requirements
An installation of the Unity Game Engine on Mac or PC
Confident C# Programming Skills
A recently modern mobile phone with either iOS or Android is required for building out AR experiences, though many can be seen inside the Unity Editor
A copy of the Wikitude SDK (freely available to enrolled students).
Description
Want to learn how to meld the real with the virtual? Want to create engaging applications with direct links between the physical world and computerised information, 3D models and animations? Want to learn how to use image pattern recognition to use digital camera feeds to control and orientate the virtual world? Then this course on augmented reality is for you.
Augmented Reality is one of the hottest topics in computer science and now with the availability of high-powered mobile devices with their top quality cameras, the technology is literally in the palm of your hand. Add the ease of use of the Unity Game Engine and Wikitude AR SDK, making such applications for yourself is a snap. All students enrolled in this course are entitled to a free Wikitude student license.
In this course, Penny introduces augmented reality techniques using her internationally acclaimed holistic teaching style and expertise from over 25 years of teaching, research and work in games and computer graphics. Through-out the course you will follow along with hands-on workshops designed to teach you the fundamental techniques used for designing and developing augmented reality mobile applications.
From examining its earliest origins to understanding the mash-up of computerised environments with the real world, we will be creating numerous applications for iOS, Android, Mac and PC from simple games to location detection.
Learn how to program and work with:
iOS
Android
Wikitude SDK
2D Image Recognition and Tracking
3D Object Recognition and Tracking
Shadows, Lights and Occlusion Shaders for AR
Mobile GPS & Compass functions
Physics in AR
Simultaneous Localisation and Mapping (SLAM)
Contents and Overview
The course begins with a quick five minute workshop that will have you up and running with your first AR application visible in the Unity Editor. It then introduces the nuances of working and pushing apps to both iOS and Android apps, so you can create AR experiences for your own mobile device.
Following this, 2D and 3D marker recognition and tracking are examined and both types of markers created to provide the beginnings of numerous AR projects (including singing beer coasters, drivable cars, pet dinosaurs, a children’s spelling game and a tabletop tower defence game).
A section explaining the GPS and Compass functionalities is then included, to provide assistance in developing augmented content that can be activated and manipulated according to physical geographical locations, as well as the direction the mobile device is facing.
The course concludes with even more projects that this time implement the functionality of SLAM, the very technology underpinning the interface of Pokemon Go.
What students are saying about Penny’s courses:
Penny is an excellent instructor and she does a great job of breaking down complex concepts into smaller, easy-to-understand topics.
Penny’s teaching style is exceptionally well-motivated and illustrated.
This course is awesome. The lecturer explains everything you need to know and encourages you to experiment and challenge yourself.
Who this course is for:
Game designers and developers interested in implementing their own augmented reality experiences.
Mobile app creators wanting to integrate augmented reality into their projects.
Hobbiest Unity Game Engine Enthusiasts.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/14085.html