
通过从头开始开发有趣的游戏来学习Python。本课程适用于所有希望学习Python的人。游戏的复杂性随着每个部分的增加而增加,您将能够在整个课程中提高自己的知识水平。
您将开发出色的游戏,并且将看到Python如何在屏幕上移动事物以及如何与对象交互。您还将创建和导入游戏中使用的图片,并熟悉创建随机可移动的敌人,为游戏角色设置动画以及在玩游戏时播放音乐和声音。
您将使用Python和Eclipse来创建难度逐渐增加的游戏。通过本课程的学习,您将能够完全设计可操作的游戏,包括对象的创建以及自定义图片和其他组件在游戏中的定位。
Created by Martin Yanev | Last updated 3/2021
Duration: 5h 9m | 8 sections | 51 lectures | Video: 1280×720, 44 KHz | 5.4 GB
Genre: eLearning | Language: English + Sub
Learn Python by Designing Games From Scratch | From Zero to Hero
What you’ll learn
Learn the Python basics and apply them to real world projects.
Master the PyGame 2D game development.
Learn how the Object Oriented Programming is used in practice.
Create playable games, for your own sense of achievement.
Take user inputs to change the game state.
Animating game characters and the displayed text
Playing music and import pictures inside a game
Requirements
Having MacOS, Windows or Linux operating system.Willingness to explore the concepts for Developing Games.No previous programming experience needed.
Description
Learn Python by developing fun games from scratch. This course is for everyone who has desire to learn Python. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.
You will develop amazing games and you will see how Python works moving things on screen and objects interaction. You will also create and import pictures used in the games and get familiar with creating randomly movable enemies, animating the game characters and playing music and sounds while playing the game.
You will use Python and Eclipse to create games with progressively increased difficulty. By the on of this course you will be able to fully design operational game including creation of objects and positioning of custom pictures and other components on the gameplay.
This course covers the following Python topics:
Animating game objects
Implementing loops and classes
Using Pygame package to simplify game development
Animating game text using custom fonts
Development of menu screens and buttons
Taking input from the mouse/touch/keyboard
Randomizing game events
Resizing game objects
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