
在本课程中,观众将学习如何使用 Houdini 18 创建喷发的火山场景,并将学习使用 Houdini 的许多不同方面,从创建地形到设置火焰模拟、创建无限海洋和掌握体积工具.
本课程专为希望成为处理大规模环境和模拟的大师的初级和中级 Houdini 用户设计。
在第 1 章中,观众将经历火山的创建,并将学习如何添加细节和侵蚀、为着色器准备几何体、添加置换、如何实例化几何体、放置植被并最终在 Mantra 中渲染场景。
在第 2 章中,观众将学习如何创建云和海洋,并观看作者创建体积氛围、散射云以及创建所有海洋细节,如泡沫、水的相互作用,最后使用 Mantra 渲染场景
第 3 章介绍了 Pyro 模拟的创建,观众将学习如何正确设置大规模模拟、设置 vulcano 发射、添加刚体等。
第 4 章致力于在 Redshift 中渲染整个场景并在 Nuke 中合成所有内容!
看过本课程后,人们可以期望对创建具有地形、海洋、体积和大规模 Pyro 模拟的大型场景有所了解。
Duration 7h 5m Project Files Included MP4
CG Circuit – Large Scale Scenes in Houdini & Redshift
Info:
In this course, the viewer will learn how to create an erupting volcano scene using Houdini 18 and will learn many different aspects of working with Houdini, from creating a Terrain to setting up a Pyro simulation, creating an infinite Ocean and mastering volumetric tools.
This course has been designed for beginner and intermediate Houdini users looking to become masters at handling large scale environments and simulations.
In Chapter 1 the viewer will go through the creation of a volcano and will learn how to add details and erosion, prepare the geometry for shaders, adding displacement, how to instance geometry, place vegetation and finally render the scene in Mantra.
In Chapter 2 the viewer will learn how to create clouds and the ocean and will watch the author creating a volume atmosphere, scattering the clouds as well as creating all the oceans details like foam, water interaction and finally a scene render with Mantra
Chapter 3 goes over the creation of the Pyro simulation and the viewer will learn how to properly setup a simulation of large scale, setting up the vulcano emission, adding rigid bodies and more.
Chapter 4 is dedicated to rendering the entire scene in Redshift and compositing everything in Nuke!
After viewing this course, people can expect to have an understanding of creating large scenes with terrains, oceans, volumetrics and large scale Pyro simulations.
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