
Artisan Rendering 是由 PICTOREX Ltd 专门为 ASCON Group 开发的,PICTOREX Ltd 是可视化解决方案的国际领先供应商之一。
Artisan Rendering 已准备好与大型材料、照明源和背景数据库一起运行。这让您可以立即开始工作,早在您的设计被构建和制造之前就为您的设计创建宏伟的图像。
系统使用 OpenGL 硬件渲染进行图像处理。强大的渲染系统使用 GPU 在高质量图像和全局图像照明中进行光线追踪。
通过 Renga 的 API
Artisan for Renga 是实现 Renga Architecture 开放 API(应用程序编程接口)的一个显着例子。
在 Renga Architecture 中开始渲染的用户友好过程很简单,不需要导入或导出模型。这可确保您正确启动该过程,而不会在此过程中丢失任何内容。
Artisan 的功能
Artisan Rendering for Renga 的功能包括以下功能:
无需导出模型并将其导入独立渲染器
包括各种纹理
允许您添加自己的纹理
提供各种照明设置
应用背景标准库和您提供的库
为了节省用户大量时间来减少应用纹理的繁琐工作,Renga Architecture 实现了按材质分组的对象。这为您提供了两个好处:当一个对象被分配一个纹理时,组中的所有其他对象都会收到相同的纹理;当需要更改纹理时,组中所有对象的纹理都会自动更改。材料分组可以根据需要将纹理应用于单个对象和所有对象。
使用纹理
Artisan Rendering 使用缓存将最新的纹理应用程序保存到项目中,从而将它们复制到同一项目的下一个可视化中。此功能使您免于执行重新应用纹理的繁琐工作,从而显着减少准备渲染模型所需的时间。
该软件支持使用多台显示器,Renga Architecture 显示在一个显示器上,Artisan Rendering 显示在另一台显示器上。这使您可以继续在 Renga 中进行设计,同时密切关注 Artisan 运行的渲染。
File size: 445 MB
Visualization Application. Artisan Rendering runs closely with Renga Architecture so that users can create high quality, photorealistic images of buildings and structures they design in Renga Architecture.
Artisan Rendering was developed specifically for ASCON Group by PICTOREX Ltd, one of the leading international suppliers of visualization solutions.
Artisan Rendering comes ready to run with a large database of materials, illumination sources, and backgrounds. This lets you get to work immediately, creating magnificent images of your designs long before they are constructed and manufactured.
The system uses the OpenGL hardware rendering for image manipulation. The powerful rendering system uses GPUs for ray tracing in high quality images and global image illumination.
Through Renga’s API
Artisan for Renga is a remarkable example of implementing Renga Architecture’s open API (application programming interface).
The user-friendly process to start rendering in Renga Architecture is simple, and does not require importing or exporting the model. This ensures that you start the process correctly, with nothing getting lost along the way.
Artisan’s Capabilities
The capabilities of Artisan Rendering for Renga include the following features:
Eliminates the need to export models and import them into stand-alone renderers
Includes a wide range of textures
Allows you to add their own textures
Offers a variety of illumination settings
Applies backgrounds from standard libraries and from those provided by you
To save users significant time in reducing the chore of applying textures, Renga Architecture implements object grouping by materials. This provides you with two benefits: when one object is assigned a texture, all other objects in the group receive the same texture; when a texture needs to be changed, the texture for all objects in the group change automatically. Materials grouping makes it possible to apply textures to individual objects and all objects, as required.
Working with Textures
Artisan Rendering uses a cache to save the latest application of textures to a project and so reproduces them to the next visualization of the same project. This feature spares you the trouble of performing the chore of reapplying textures, significantly decreasing the time needed to prepare models for rendering.
The software supports the use of multiple monitors, with Renga Architecture displayed on one monitor and Artisan Rendering on the other. This makes it possible for you to keep designing in Renga while simultaneously keeping an eye on the renderings being run by Artisan.
Whats New:
Updates: official site does not provide any info about changes in this version.
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